Nexon kartrider drift

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As an example: a system that adds even more controls, such as Exceed, can actually take away from the fun of the game. In particular, we don't plan to restore those features that were poorly received previously.

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However it does not mean that we're going to precisely replicate those specific features in the same manner as before. That was just an example of what we're thinking about, with the main goal being to build on the strengths of various past elements of KartRider. We've heard a lot of concerns about what we mentioned last time, about how we're considering Boost twists like Double Boost and Exceed for the long term.

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We've been listening to your feedback since our last Dev Blog [and it's much appreciated.

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